Independently published
Libro: How to Design Adventure Games
Libro: How to Design Adventure Games
No se pudo cargar la disponibilidad de retiro
| Formato | Tapa Blanda |
| Número de páginas | 207 |
This is a guide to designing (NOT programming) Adventure games (Interactive Fiction) on your computer. This useful book explains how to go about turning your ideas into a solid data framework that could then be used by a coder to create a working game.
We talk you through... Creating the story Creating a rough map Fleshing out your map with details Adding puzzles intelligently and believably into your map and story The proper use of NPCs Killing the main character Organising your ideas into clear documentation The importance of narration How to write effective location descriptions Organising your game’s data and extracting it ready for programming Effective playtesting Golden Rules of adventure game design
Additional hints and tips from world-renowned Adventure game authors such as:
Scott Adams - former CEO of Adventure International). Fergus McNeill (Bored of the Rings, The Boggit, The Colour of Magic), Trevor Hall (Author of Twin Kingdom Valley), Phil South (co-designer of Fish! for Magnetic Scrolls), Terry Greer (Heroes of Karn), Scott Denyer (Arnold the Adventurer), and Tim Gilberts (former CEO - Gilsoft).
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